Modpack Setup
A step-by-step path for adding Warring Nations to a new or existing modpack, from the one required dependency chain through to which of the three optional addons to include.
Decide what you need
Only Warring Nations itself is required. Each addon is independently optional, and none require each other.
The base mod. Client and server both need it. Nations, territory, war, diplomacy, government, economy.
Add if the pack includes Create-based weapons, cannons, or explosives and you want claim protection to actually cover them. Server only.
Add if the community runs its server's Discord as more than a chat log. Server only, needs its own bot application.
Add if the server already runs BlueMap and wants nation territory shown on it. Server only, zero config to get started.
Install order
Choosing a ruleset
Rather than hand-tuning dozens of config keys, apply a whole-server config preset first and adjust from there.
anarchy-pvp, competitive-factions, civ-diplomacy, roleplay-curated, cooperative-no-war, plus a composable no-economy toggle. Full detail on Configuration: Core.
Separately, the 627-preset preset ecosystem lets individual nations (not the whole server) apply a themed government/economy/doctrine package once they've founded.
Validating your pack
Flags contradictory or impossible settings in the running config. Also runs once automatically at boot.
WN Siege prints exactly which target-mod modules loaded, so you can confirm coverage without reading the config file yourself. See WN Siege.
