Warring NationsWarring Nations MC 1.21.1.NEOFORGE.JAVA 21
Wiki/Mechanics/Presets

Presets

The Preset Ecosystem applies a full scenario, government, economy, and doctrine, to a nation in one command instead of configuring settings by hand.

PLAYERSSERVER ADMINS
Browse and build presets: the preset workbench lists everything the mod ships and lets you build or edit one in a form that knows every legal value, then export the file. Editing preset files by hand works exactly as before.

The collection

640 built-in presets spanning historical eras and alternate genres, plus reusable playstyles and government archetypes.

HISTORICAL ERAS

Geopolitical, Medieval, Ancient, Early-Modern, Napoleonic, Industrial-Victorian, WWI, Interwar, WWII, Cold-War. Naming follows a short collection prefix, e.g. anc-roman-republic, ww2-nazi-germany, cw-soviet-union.

OTHER COLLECTIONS

Fantasy, Post-Apocalyptic, and Alternate-History, e.g. apoc-caravan-confederacy, ah-byzantine-empire.

RULESET PLAYSTYLES

9 reusable server-wide playstyles, applied independently of a nation's era preset: ruleset-anarchy-lite, ruleset-diplomacy-focused, ruleset-geopolitical-sandbox, ruleset-hardcore-conquest, ruleset-historical-simulation, ruleset-medieval-kingdom-server, ruleset-roleplay, ruleset-total-war, and a blank ruleset-custom-blank starting point.

GOVERNMENT ARCHETYPES

8 reusable government structures a preset can hand a nation, from a flat tribal council to a bicameral federal legislature. See Government and Economy for the primitives these are built from.

Discover, apply, undo

Every preset command lives under /preset. Full argument reference on Commands: Core.

SUBCOMMANDWHAT IT DOESPERMISSION
preset list [collection]List presets, optionally filtered by collection.
preset search <query>Search presets by name or contents.
preset info <id>Show a preset's full details.
preset preview <id>Preview what applying it would change, without applying it.
preset compare <id1> <id2>Diff two presets against each other.
preset apply <id> confirmApply a preset to your own nation (warn-then-confirm).PRESET_APPLY
preset undo [nation]Undo the last preset application.PRESET_APPLY
preset statesList sub-nation state templates available under your applied preset.PRESET_APPLY
preset state <name> create confirmFound a state from a preset's state-template library.PRESET_APPLY
/preset info anc-roman-republic
/preset apply anc-roman-republic confirm
/preset undo

PRESET_APPLY defaults to ALL (every player), so applying a preset to your own nation needs no special grant out of the box.

Admin tools

Server admins can reload the preset library, validate it, and apply or force-apply presets on behalf of others. All gated behind ADMIN_PRESETS.

SUBCOMMANDWHAT IT DOES
preset reloadReload the preset library from disk without a restart.
preset validateValidate the whole preset library for errors.
preset duplicate <id> <newId>Duplicate an existing preset into a new, editable variant.
preset export <nation> <newId>Export a live nation's current setup as a brand-new preset.
preset forceapply <id> <nation> confirmApply a preset to any nation, not just your own.

Addons can react to any application via the WnEvents.PresetApplied event. See Core API Reference.

Sub-nations

Some presets, like the modern and Cold War-era US presets, ship a library of sub-nations that don't exist until a leader founds them.

Example/preset states lists which sub-nations are still available under the currently-applied preset; /preset state <name> create founds one as a real non-sovereign colony, e.g. all 50 US states with their real capitals.

Server-config presets (different thing, same name)

Separately from the preset ecosystem above, the server's own wn-core-server.toml ships whole-config presets an admin applies once to shape the entire server's ruleset: anarchy-pvp, competitive-factions, civ-diplomacy, roleplay-curated, cooperative-no-war, plus a composable no-economy toggle. Full detail on Configuration: Core.