Warring NationsWarring Nations MC 1.21.1.NEOFORGE.JAVA 21
Wiki/Reference/Glossary

Glossary

Every term used across this wiki, defined once, so no other page has to re-explain it. Terms are grouped by which mod they belong to.

PLAYERSSERVER ADMINSADDON DEVS

Core terms

The base vocabulary used throughout the mechanics and reference sections.

TERMMEANING
NationA player-run group backed directly by an FTB party team. See Warring Nations.
TierA staff-assigned rank (Province through Superpower) that sets a nation's war-power multiplier.
ClaimA chunk of territory owned via FTB Chunks. Warring Nations claims are distinct from ordinary FTB personal/party claims.
War presetOne of 10 file-defined ways nations fight, each on the same composable war engine. See War Presets.
LeverageWhat war score converts into at the peace table; demands like territory or reparations each cost leverage.
VillageA sub-nation territorial tier, technically a non-sovereign nation, that can be affiliated with a parent nation or standalone.
PresetA full scenario (government, economy, doctrine) applied to a nation or server ruleset in one command.
Government entityA generic office/chamber/committee/party primitive a nation can nest arbitrarily to build any political structure.
Alliance blocA multi-nation alliance structure grouping several nations together, managed with /bloc. See Peace and Diplomacy.
Non-aggression pactA lighter commitment than an alliance: two nations agree not to declare war on each other without becoming allies. See Peace and Diplomacy.
Composable war engineThe shared engine every war preset runs on: each of the 10 war presets is a file-defined, data-driven script rather than hardcoded per-type logic. See War Presets.
Extension pointAn open, addon-facing registry WN Core exposes for changing its own behavior rather than just reading or reacting to it. Ships empty; a server's behavior stays unchanged until an addon registers something. See Extension Points.
WnApi / WnEventsThe supported entry points for an addon: WnApi.get() reads nation, claim, war, and economy state, and WnEvents.subscribe(...) reacts to changes. See Architecture.
Government procedureA nation-defined script attached to a hook on one of its government entities, run through the same sandboxed scripting engine as composable war presets. See Government and Economy.
Vassal / ColonyThe two routes into WN's hierarchy system, where one nation sits subordinate to another while staying a real, independent nation: a colony is founded voluntarily off a parent nation, a vassal is forced into subordination by losing a war. See Peace and Diplomacy.
CapitulationA decisive defeat in a war, equivalent to running /war surrender; the nation survives, it isn't disbanded. Can trigger automatically if a server enables capital capture and the losing nation's capital chunk falls. See Territory and Claims.
White peaceA peace with no demands attached: no territory, reparations, DMZ, tribute, or vassalage changes hands. Always available and never spends leverage. See Peace and Diplomacy.
DMZ (demilitarized zone)A peace demand placing a percentage of the losing side's claims under DMZ, blocking capture or annexation of those chunks while it holds. See Peace and Diplomacy.
KOTHRecurring, admin-defined contested sites (/koth create) that pay a treasury reward to whichever nation holds the site the longest when a round ends. See Government and Economy.

WN Siege terms

TERMMEANING
Target modA combat/weapon/automation mod Siege extends claim protection to. See WN Siege.
Fails closedAn action that can't be attributed to any nation is denied by default, protected at peace but not breachable at war either.
Self-healingA module verifying its mixins against the real installed jar and disabling itself, rather than the server, if a target mod update breaks compatibility.
Decision functionThe single owner/ally/at-war check every world-altering action from a supported target mod is routed through before being allowed or denied. /siege check dry-runs the same rule without writing a denial log entry. See Commands: Siege.

WN Discord terms

TERMMEANING
HubThe server's own primary Discord, as opposed to a nation's own linked nation server.
Nation serverA nation's own, fully separate linked Discord server, an alternative to a private channel on the hub.
DashboardA live, tabbed Discord message (nation or war) that stays interactive for whoever clicks it, not just the original caller.
RollcallLive "I'm In" / "Can't Make It" buttons attached to each side's war-start embed, showing a nation's readiness for a fight before it happens. See WN Discord.
Deep feed (nation server)A nation server's own version of the hub's five feed channels, scoped to just that nation's own events instead of the whole server's. See WN Discord.

WN BlueMap terms

TERMMEANING
Marker setOne of BlueMap's four independently toggleable layers this addon draws: Nations, Active Wars, Diplomacy, Villages.
FrontlineThe contested band of claims directly bordering an enemy's, drawn on the Active Wars layer instead of whole territories.
Siege ring / keepThe composable siege-ring-breach war preset's own per-chunk geometry drawn on the map: each wall ring and the keep (ring 0, the attacker's actual win condition) render as their own independently colored polygon over the defender's claims. See BlueMap Rendering Internals.
Objective siteThe live-bound claim chunk backing one objective in the composable objectives-capture war preset, drawn as a small square marker whose popup shows HP remaining, payload waypoint progress, or current holder depending on the objective's type. See BlueMap Rendering Internals.
Pacing queueOne of several independent per-tick work queues (border walls, territory polygons, and more) that spread real per-block rendering work across ticks instead of running it as one synchronous burst. See BlueMap Rendering Internals.